High quality interactive on-line computer gaming is heading the mobile way, and we are not talking Wordfeud. Last week OnLive – the cloud-gaming company which streams games rather than playing them natively – released an app for Android in the US, to be used on smartphones and Android tablets. The idea is that you can port your game to any platform and keep playing even when you leave your house. The service is supposed to work on WiFi and LTE in the US. So here we are having capacity problems, with massive use of simple gaming applications like wordfeud. Here comes the ultimate test(?) An article in Venturebeat illustrates this by making a (not very scientific) review of the cellular system requirements. Its clear, that the demand on capacity and delays are significant since the app is not working on all of the current US systems.
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