Gaming… the new test for Cellular broadband

High quality interactive on-line computer gaming is heading the mobile way, and we are not talking  Wordfeud.  Last week OnLive – the cloud-gaming company which streams games rather than playing them natively – released an app for Android in the US,  to be used on  smartphones and Android tablets. The idea is that you can port your game to any platform and keep  playing even when you leave your house.  The service is supposed to work on WiFi and LTE in the US. So here we are having capacity problems, with massive use of simple gaming applications like wordfeud. Here comes the ultimate test(?)  An  article in Venturebeat illustrates this by making a (not very scientific) review of the cellular system requirements. Its clear, that the demand on capacity and delays are significant since the app is not working on all of the current US systems.

Jens Zander

About Jens Zander

Professor Jens Zander is professor in Radio Communication Systems at the Royal Institute of Technology, Stockholm, Sweden. He has been among the few in Swedens Ny Teknik magazine's annual list of influential people in ICT that have been given the epithet “Mobile Guru”. He is one of the leading researchers in mobile communication and is the Scientific director of the industry/academia collaboration center Wireless@KTH. His research group focuses on three main areas – the efficient and scalable use of the radio frequency spectrum, economic aspects of mobile systems and application and energy efficiency in future wireless infrastructures.
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